Posts

Character Animation for Film and Games

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Getting dog-walked by walk cycles  Animation is intimidating and brilliant. It is performance, storytelling and very technical. After 3D modelling, 3D animation is almost an entirely different beast. So I decided to break it down :  Page from my journal With prior tinkering in 2D animation, I know a couple of things, but I have yet to be able to execute those theories in practice. Down below are pages of independent study from my journal covering the basics: My home-cooked curriculum from 2023 HOW DOES THIS MOTION FEEL?  This is an important question I ask when critiquing my many attempts at walk cycles, posing and breakdown poses. I can gauge whether something is working based on the way it feels. As humans we can tell when something ventures into the uncanny valley, it's the same with movement, any slight hesitation, glitch or jumpiness and you can tell that something is off. I rely on this intuition. ANIMATING IN 3D:  At present, I have some undeniable but big q...

3D Creation for Film & Games : Character Model and Hard Surface Model

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About me I am a traditional 2D artist venturing into 3D to see how often the two can meet on the screen to create multiple visual narratives in different ways. Currently, as a master's student in Computer Animation, I have set this 2D and 3D visual mash into motion with two CG assets that I have created based on my own concept art.   Click here for character design and concept idea s:      Character_The_Travelling_Elf   Final Character Wireframe, UV and Beauty Passes: Stills_ArnoldRender Stills_ArnoldRender Final Wireframe, UV and Beauty Pass: Windmill_Hard_Surface_Model click on:  Windmill_Hard_Surface_Model  for the design and modelling process

3D Hard Surface Model

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Hard Surface Model based on Character  For this model, I wanted something that visualised, “To take a piece of home with you”, a heartfelt memento for my travelling Elf to carry with him. Maintaining narrative continuity is something I realise is an essential driver of my creativity and ability to apply much-needed constraints to the brainstorming process. Very rough concept sketch notes Concept sketches  The ideation process went from musical instruments, to travel collectibles, potion bottles, to stopwatches, until I landed on the idea of a portable windmill scene fixed in a glass jar. I thought that an Elf travelling for the first time would indeed carry a memento that reminded them of home, so I played with the idea of a ship in a glass jar and applied it to the logic of the Elf’s context. I established the context, design genre and type of object I wanted: Stylised, Medieval, portable memento. I decided to finalise the design and plan the components. Reference To help i...