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Showing posts from December, 2023

3D Character Creation - Sculpting

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Initial Block-Out: What went wrong I started the block-out of my Character only using my original character Design, this was an immature approach. I asked Carlo Bautista, our guest lecturer about my sculpt and its progress, what I received back initially shocked me but with space and time I could see the faults in the initial Block (seen below_ “Reference, reference, reference!” – Carlo, to me during the workshop. Listening to criticism and understanding criticisms are two distinctive concepts. I had to understand where I was wrong before I could accept it. Per Carlo’s advice and session on character design basics. I used multiple external reference images pulled from Pinterest to work in conjunction with my own character turn-around which now included 3/4 full body turnarounds. I ensured that I had anatomically accurate references to aid my original character design. I  realised that there were outstanding issues with my base mesh  Studying Reference & Understanding Base...